Well, upon re-thinking, I know they didn't work in 1.0, as they didn't work from dos until version 1.11
Why that wouldn't have made it into 1.21 is beyond me though.
Search found 32 matches
- Mon Aug 07, 2006 5:16 am
- Forum: BuildXP
- Topic: plasma pack levels, monolith & gti cutscenes, and alt-fi
- Replies: 14
- Views: 47159
- Mon Aug 07, 2006 5:08 am
- Forum: BuildXP
- Topic: plasma pack levels, monolith & gti cutscenes, and alt-fi
- Replies: 14
- Views: 47159
The blood.ini file has two references. One is Track, which is refering to the CD, and the other is Song which is refering the the midi. If there is no CD, it skips the Track, and goes to the Song. There are various free mp3 to wav converters, most cd burning programs do it quite well by themselves, ...
- Mon Aug 07, 2006 1:08 am
- Forum: BuildXP
- Topic: plasma pack levels, monolith & gti cutscenes, and alt-fi
- Replies: 14
- Views: 47159
1) Plasma Pak levels are the fifth episode (Post Mortem) in OUWB. Cryptic passage requires being launched with a seperate executable (cryptic.exe) 2) Remove -quick from the vlp properties. These movies cause the game to hang on startup for many in WinXP, hence -quick is used to bypass them. Chances ...
- Mon Jul 31, 2006 2:04 am
- Forum: BuildXP
- Topic: ckappes`s Cryptic Passage runtime error fix.
- Replies: 14
- Views: 115938
- Wed Jul 26, 2006 7:51 pm
- Forum: Modern Ports
- Topic: Best Quake Ports
- Replies: 9
- Views: 56259
- Fri Jul 21, 2006 9:19 pm
- Forum: News
- Topic: Working on a new beginning
- Replies: 5
- Views: 35305
- Sat Jul 15, 2006 9:32 pm
- Forum: Suggestions
- Topic: A bit confusing...
- Replies: 2
- Views: 25672
- Fri Jul 14, 2006 8:02 pm
- Forum: Modern Ports
- Topic: Best Quake Ports
- Replies: 9
- Views: 56259
Unless you have a rather powerful machine (both in processor and video), realtime world lighting is not really meant for high resolutions, typically 1024x768 is optimal for most. Also, make sure to get the rtlighting pack, it helps a ton for stock Quake maps, available here
- Fri Jul 14, 2006 7:59 pm
- Forum: Modern Games
- Topic: Now Playing?
- Replies: 15
- Views: 118356
Not really 'modern' but I've been getting back into a little Q3A lanning as well as Nexuiz
- Fri Jul 14, 2006 7:55 pm
- Forum: Modern Ports
- Topic: Best Quake Ports
- Replies: 9
- Views: 56259
DarkPlaces is my engine port of choice. DarkPlaces actually exceeds Tenebrae's features but does not force them upon users. DarkPlaces gets constant updates and you should always try a more recent build ( see http://icculus.org/twilight/darkplaces/files/?M=D and look for the topmost file starting wi...
- Fri Jul 14, 2006 12:29 am
- Forum: News
- Topic: Working on a new beginning
- Replies: 5
- Views: 35305
Working on a new beginning
I'm re-organizing the fourm and I'll be updaing legacy gaming guides which will include an update to the BuildXP guide as well as a new DosBox guide. I'll also try to maintain a list of games which have open source code and therefore modern ported engines. If you have material you would like to see ...
- Sun Jun 18, 2006 9:59 am
- Forum: Blood
- Topic: Cool Blood pc
- Replies: 2
- Views: 11944
http://postmortem.edgegaming.com/forums ... .php?t=320 is a currently active one which is one of the most unique I've seen.
- Mon May 29, 2006 9:49 pm
- Forum: BuildXP
- Topic: ckappes`s Cryptic Passage runtime error fix.
- Replies: 14
- Views: 115938
I'm pretty sure I had at one time patched it sucessfully, so for any of you out there wanting to try, could you try downloading http://files.deathmask.net/patched/CRYPTIC.EXE and giving it a go?
- Fri Dec 16, 2005 5:17 am
- Forum: BuildXP
- Topic: blood on psp
- Replies: 7
- Views: 23446