Search found 78 matches
- Sat Jul 01, 2006 9:34 pm
- Forum: BuildXP
- Topic: Dos32a and Buildxp
- Replies: 11
- Views: 31130
Hah I remember, the last time I did that I didn't reboot my PC after changing the NT file (That's why I thought it randomly started working xD) It's working now, still I'd like to see Windows ports for Blood and RR. Whenever I run those games with VDM I have to turn off my messengers otherwise the g...
- Sat Jul 01, 2006 9:31 pm
- Forum: BuildXP
- Topic: Can't Enable Music in Shadow Warrior!
- Replies: 4
- Views: 14830
- Sat Jul 01, 2006 4:42 pm
- Forum: BuildXP
- Topic: Dos32a and Buildxp
- Replies: 11
- Views: 31130
- Sat Jul 01, 2006 4:30 pm
- Forum: BuildXP
- Topic: Dos32a and Buildxp
- Replies: 11
- Views: 31130
Haha but in exchange I can't run blood now. blahblahblah error loading save file header after deleting the savefile blahblahblah error loading demo file header deleting demo files: Finally get to the main menu and select new game and it crashes on me saying: Error loading SFX File #35. Funny enough ...
- Sat Jul 01, 2006 3:46 pm
- Forum: BuildXP
- Topic: Dos32a and Buildxp
- Replies: 11
- Views: 31130
Hah sweet imagination :D Well I did try that too, to rename the DOS32A to DOS4GW and replace it with the existing file. It ran fine on RR's first start. On the close I got like uhhhh 4 lines with errors. And whenI tried to open it again the usual start up screen would appear ... Loading xxx.con Chec...
- Sat Jul 01, 2006 7:44 am
- Forum: BuildXP
- Topic: Dos32a and Buildxp
- Replies: 11
- Views: 31130
Idk if it's just me but yeah here I go: I found a download for redneck rampage. Of course there is no source port for it (AFAIK) so I did the VDMsound. It ran a bit slow. So I thought I'd come back to this and check on DOS32A and for some reason it SEEMS to run a bit faster. And no, I didn't remove ...
- Sun Jun 25, 2006 11:46 pm
- Forum: BuildXP
- Topic: Sorry *noob questions*
- Replies: 16
- Views: 82946
Holy shit, you most likely won't find any of the expansions with google anyway (If you want to be cheap and download them)
http://www.shareaza.com/
Download, install, setup.
Search option "Application"
Search for Duke Nukem 3D
And I guarantee you, there will be a few FULL packs with all addons.
http://www.shareaza.com/
Download, install, setup.
Search option "Application"
Search for Duke Nukem 3D
And I guarantee you, there will be a few FULL packs with all addons.
- Sun Jun 25, 2006 5:27 pm
- Forum: BuildXP
- Topic: Sorry *noob questions*
- Replies: 16
- Views: 82946
- Sat Jun 24, 2006 10:03 pm
- Forum: BuildXP
- Topic: Sorry *noob questions*
- Replies: 16
- Views: 82946
1 Yeah I guess. Depends, if the AddOns come with their own executeable file, just setup a new VDM conig shortcut for that executeable. 2 The textures on JonoF aren't messed up. Just run the game in the classic 8bit mode and it will be fine 3 Yes there is, install wanton destruction. Then run clip2no...
- Wed Jun 21, 2006 12:58 am
- Forum: BuildXP
- Topic: blood doesn't work on xp sp2 - no errors
- Replies: 16
- Views: 54736
Re: xp compatibility
Didn't they lose the Source Code? lolLord Molder wrote:Probably too busy working on F.E.A.R and mission pack. Maybe they need the source code?....guest wrote:why won't those damn monolith bastards just release an XP patch ?
- Fri Jun 16, 2006 9:09 pm
- Forum: BuildXP
- Topic: joystick on duke3d
- Replies: 6
- Views: 20420
- Fri Jun 16, 2006 6:04 pm
- Forum: BuildXP
- Topic: joystick on duke3d
- Replies: 6
- Views: 20420
- Fri Jun 09, 2006 12:24 pm
- Forum: BuildXP
- Topic: Dos32a and Buildxp
- Replies: 11
- Views: 31130
I didn't read it all just got me a quick overview, but according to the wiki site you simply replace the DOS4GW.EXE with the DOS32a.exe (And rename it) or implement it into the games *.exe file. I didn't try it out yet since the game is running fine, but it would be cool to know IF DOS32a is actuall...
- Thu Jun 08, 2006 3:29 am
- Forum: Blood
- Topic: Blood Final Cutscene.... YTMND
- Replies: 8
- Views: 41304
- Fri Jun 02, 2006 3:20 am
- Forum: Blood
- Topic: Can THAT be opened?!
- Replies: 3
- Views: 13979