Search found 32 matches

by Willis
Mon Aug 07, 2006 5:16 am
Forum: BuildXP
Topic: plasma pack levels, monolith & gti cutscenes, and alt-fi
Replies: 14
Views: 46971

Well, upon re-thinking, I know they didn't work in 1.0, as they didn't work from dos until version 1.11

Why that wouldn't have made it into 1.21 is beyond me though.
by Willis
Mon Aug 07, 2006 5:08 am
Forum: BuildXP
Topic: plasma pack levels, monolith & gti cutscenes, and alt-fi
Replies: 14
Views: 46971

The blood.ini file has two references. One is Track, which is refering to the CD, and the other is Song which is refering the the midi. If there is no CD, it skips the Track, and goes to the Song. There are various free mp3 to wav converters, most cd burning programs do it quite well by themselves, ...
by Willis
Mon Aug 07, 2006 1:08 am
Forum: BuildXP
Topic: plasma pack levels, monolith & gti cutscenes, and alt-fi
Replies: 14
Views: 46971

1) Plasma Pak levels are the fifth episode (Post Mortem) in OUWB. Cryptic passage requires being launched with a seperate executable (cryptic.exe) 2) Remove -quick from the vlp properties. These movies cause the game to hang on startup for many in WinXP, hence -quick is used to bypass them. Chances ...
by Willis
Mon Jul 31, 2006 2:04 am
Forum: BuildXP
Topic: ckappes`s Cryptic Passage runtime error fix.
Replies: 14
Views: 114851

overwrite it in your Blood directory, then run the cryptic.vlp launch file
by Willis
Wed Jul 26, 2006 7:51 pm
Forum: Modern Ports
Topic: Best Quake Ports
Replies: 9
Views: 55685

Yep, if you place the mod folder in your quake directory, just run darkplaces.exe -game mod_folder_name

You shouldn't need any -winmem or anything reguarding memory as Darkplaces should handle that fine on its own.
by Willis
Fri Jul 21, 2006 9:19 pm
Forum: News
Topic: Working on a new beginning
Replies: 5
Views: 34814

Guest posting is allowed in all but the the news forum, in which they are only reply to topics started by a board admin (me) which should keep out most of the ads, and the rest will be deleted by moderators. Since reworking everything, I don't think we've had any ad/spam posts yet.
by Willis
Sun Jul 16, 2006 11:39 pm
Forum: DosBox
Topic: DOSbox
Replies: 4
Views: 30334

I primarily use Windows XP Pro x64 which doesn't run anything 16-bit, so most native dos applications are out of the question, leaving only DOSBox or other emulation for me.

Also, DOSBox is good for people on linux playing games that aren't open source.
by Willis
Sat Jul 15, 2006 9:32 pm
Forum: Suggestions
Topic: A bit confusing...
Replies: 2
Views: 25298

Yeah, I was kind of debating how to fix that myself.

I've re-arranged things a bit more, hopefully in a more clear manor.
I'll straighten up the ports thread in the BuildXP forum soon. It was supposed to leave a back-track post, but for some reason it didn't.
by Willis
Fri Jul 14, 2006 8:02 pm
Forum: Modern Ports
Topic: Best Quake Ports
Replies: 9
Views: 55685

Unless you have a rather powerful machine (both in processor and video), realtime world lighting is not really meant for high resolutions, typically 1024x768 is optimal for most. Also, make sure to get the rtlighting pack, it helps a ton for stock Quake maps, available here
by Willis
Fri Jul 14, 2006 7:59 pm
Forum: Modern Games
Topic: Now Playing?
Replies: 15
Views: 116624

Not really 'modern' but I've been getting back into a little Q3A lanning as well as Nexuiz
by Willis
Fri Jul 14, 2006 7:55 pm
Forum: Modern Ports
Topic: Best Quake Ports
Replies: 9
Views: 55685

DarkPlaces is my engine port of choice. DarkPlaces actually exceeds Tenebrae's features but does not force them upon users. DarkPlaces gets constant updates and you should always try a more recent build ( see http://icculus.org/twilight/darkplaces/files/?M=D and look for the topmost file starting wi...
by Willis
Fri Jul 14, 2006 12:29 am
Forum: News
Topic: Working on a new beginning
Replies: 5
Views: 34814

Working on a new beginning

I'm re-organizing the fourm and I'll be updaing legacy gaming guides which will include an update to the BuildXP guide as well as a new DosBox guide. I'll also try to maintain a list of games which have open source code and therefore modern ported engines. If you have material you would like to see ...
by Willis
Sun Jun 18, 2006 9:59 am
Forum: Blood
Topic: Cool Blood pc
Replies: 2
Views: 11871

http://postmortem.edgegaming.com/forums ... .php?t=320 is a currently active one which is one of the most unique I've seen.
by Willis
Mon May 29, 2006 9:49 pm
Forum: BuildXP
Topic: ckappes`s Cryptic Passage runtime error fix.
Replies: 14
Views: 114851

I'm pretty sure I had at one time patched it sucessfully, so for any of you out there wanting to try, could you try downloading http://files.deathmask.net/patched/CRYPTIC.EXE and giving it a go?
by Willis
Fri Dec 16, 2005 5:17 am
Forum: BuildXP
Topic: blood on psp
Replies: 7
Views: 23317

Anonymous wrote:Does anyone know if Blood was released on any consoles?
Blood has not been released on any platform except PC Dos.