Please try it here:
http://vogons.zetafleet.com/index.php?c=6
Search found 64 matches
- Tue Oct 06, 2009 9:22 pm
- Forum: Blood
- Topic: Memory error with vdms
- Replies: 2
- Views: 21569
- Sun Sep 09, 2007 7:02 pm
- Forum: Suggestions
- Topic: Dead Links
- Replies: 1
- Views: 22241
- Sun Sep 09, 2007 6:57 pm
- Forum: General Discussion
- Topic: Shadow Warrior BETA
- Replies: 3
- Views: 28484
Sure!
http://www.apogeegames.com/beta2.html
I think I tried it once, then lost interest... although I love Shadow Warrior!
http://www.apogeegames.com/beta2.html
I think I tried it once, then lost interest... although I love Shadow Warrior!
- Sun Sep 09, 2007 6:51 pm
- Forum: BuildXP
- Topic: Blood: dosdrv.exe not found
- Replies: 1
- Views: 9635
- Sun Sep 09, 2007 6:47 pm
- Forum: BuildXP
- Topic: Kill A Ton
- Replies: 2
- Views: 11482
- Sun Sep 09, 2007 1:57 pm
- Forum: BuildXP
- Topic: plasma pack levels, monolith & gti cutscenes, and alt-fi
- Replies: 14
- Views: 47165
- Sat Jun 02, 2007 11:33 pm
- Forum: BuildXP
- Topic: Build Games Source Ports!!! Duke3D and Shadow Warrior
- Replies: 7
- Views: 97149
Note that these ports haven't been updated for a long time, better use
Eduke32 for Duke
http://wiki.eduke32.com/stuff/ (latest snapshots)
and ProAsm's SWP for Shadow Warrior
http://proasm.com/sw/swp3.html
Eduke32 for Duke
http://wiki.eduke32.com/stuff/ (latest snapshots)
and ProAsm's SWP for Shadow Warrior
http://proasm.com/sw/swp3.html
- Sat Jun 02, 2007 11:29 pm
- Forum: BuildXP
- Topic: SW won't start
- Replies: 3
- Views: 15177
Well yes, and a good one! :D You don't have to go through all that hassle, since the source code for SW was released, you can use a windows port! It started with jonof's port, but that one hasn't been updated for a long time, try SWP instead, here: http://proasm.com/sw/swp3.html (from http://proasm....
- Mon Apr 23, 2007 9:06 pm
- Forum: BuildXP
- Topic: Blood help
- Replies: 6
- Views: 20822
No, it works... at least for some people. Have a look at BLOOD.INI Does it look like that? ; location of movies was set at install ;CutSceneA=C:\Games\Blood\Movies\cs1.smk ;CutWavA=C:\Games\Blood\Movies\cs1822m.wav You'll have to uncomment the lines starting with "Cut", i.e. remove the semicolon. Al...
- Mon Apr 23, 2007 9:00 pm
- Forum: BuildXP
- Topic: MIDI Music
- Replies: 5
- Views: 16202
- Mon Apr 23, 2007 8:54 pm
- Forum: Blood
- Topic: Need help, please.
- Replies: 3
- Views: 37120
You have to burn a "Mixed-Mode-CD", meaning the first track has to be the data (you can use some dummy files for that, or the zip file you downloaded ), and the other tracks the actual songs(You can get them here ). So this basically is an audio cd, playable in every cd-player, except that the first...
- Mon Feb 05, 2007 5:42 pm
- Forum: BuildXP
- Topic: Doomsday/DoomEngine v1.9 beta help
- Replies: 2
- Views: 10247
...which would be: http://forums.newdoom.com/forumdisplay.php?f=57guest wrote:www.newdoom.com - go to the doomsday section in the forums there, you will get better help.
- Mon Feb 05, 2007 5:38 pm
- Forum: BuildXP
- Topic: Game loads to black screen and then stays there. Help!
- Replies: 9
- Views: 26223
You could try http://www.nomissoft.com/files/winxpfix.zip which changes your vga.sys driver, as suggested here (Step 3). Sorry, I have never had this error, so I am only guessing. It is a pity that this forum is almost dead...
- Thu Feb 01, 2007 12:24 pm
- Forum: BuildXP
- Topic: vdmsound from command prompt
- Replies: 5
- Views: 18455
Dosdrv.exe IS a NTVDM Launcher, in the way that every DOS game under Windows 2000+(32 bit) uses NTVDM. VDMSound is a windows program, but still relies on the "virtual DOS machine".
- Tue Jan 30, 2007 3:06 pm
- Forum: BuildXP
- Topic: 2 questions...
- Replies: 5
- Views: 19174