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Blood Source Code (found)

Posted: Fri Jan 27, 2006 9:39 am
by kevingpo
If you download Blood Alpha from:

http://deathmask.net/files/alpha/

then you get 2 or 3 zip files with some source code files in them. It is not the complete source code, but looks like the changed files that goes on top of the Shadow Warrior (or Build) source codes.

The only problem is, the zip files are passworded. But am sure there are people who know's the inner workings of zip then they could probably crack it.

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HOW TO RUN BLOOD ALPHA IN XP
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If you follow http://buildxp.deathmask.net/ then you are sorted. Well actually, all you need is VDMSound and change the vdm.ini file so that it uses Sound Blaster Pro 3.02 (instead of Sound Blaster 16). Then you can right-click on the Blood setup.exe and setup sound as Sound Blaster Pro 2.0 (New), 220, IRQ 5, DMA 1, IRA(16bit) 5.

Posted: Wed Feb 01, 2006 9:58 am
by kevingpo
Using Advanced Zip Password Recovery, or Visual Zip Password Recovery programs, I was able to get the passwords of files:

comm1120.zip & stup1122.zip

File sharemap.zip wasn't password protected.

The file am still trying to open is bsouce.zip.

Posted: Wed Feb 01, 2006 7:31 pm
by kevingpo
Thanks to anonymous user who posted on transfusion forums. Here are the keys.....


password4 comm1120.zip & stup1122.zip :
jello
password4 bsource.zip :
elcycer

Posted: Fri Feb 10, 2006 7:59 am
by Lord Molder
Is that any good for making a port?? :shock:

Posted: Fri Feb 10, 2006 2:24 pm
by kevingpo
It does tell you about monster AI, movement handling, etc. This can easily be put into Shadow Warrior to get Blood monster AI, and movement handling. I don't know about map handling, but hopefully the map handling code is there since Blood maps are different.

Posted: Fri Feb 10, 2006 2:34 pm
by Lord Molder
Cool!!,good luck with it kevingpo!! :D

Posted: Fri Feb 10, 2006 2:44 pm
by kevingpo
Lord Molder wrote:Cool!!,good luck with it kevingpo!! :D
Lol. Am not touching that. Am more interesting in Duke code than Blood or SW code.

I remember ages ago everyone was ranting and raving for Blood Source code to be released. But since MonoLith & Atari just shifted blame on each other who owned the code, they were reluctant on releasing it. So there were a bunch of people wanting to reverse engineer Blood game code... from duke code.

Posted: Wed Feb 24, 2010 12:41 pm
by Guest
Anonymous wrote:I agree with that.
__________
Create Instant Buzz about your website!
I just like studying Duke code, and seeing how the inner game works, and trying to write a universal server/client network multiplayer for the duke ports so they all work together...

Re: Blood Source Code (found)

Posted: Tue Jun 15, 2010 5:03 pm
by Guest
I really hope someone will be able to port this to linux or windows. Dosbox is horrible with mouse support and running blood in 16:9 would be awesome!

Re: Blood Source Code (found)

Posted: Sun Jun 27, 2010 7:38 pm
by Guest
Good news.

bMouse is now the solution to the problem now and you can easily play Blood with bMouse, using YANG.
See post - http://forums.deathmask.net/viewtopic.p ... 3603#p3603
and bMouse authors site visit - http://swisscm.duke4.net

Re: Blood Source Code (found)

Posted: Fri Jan 28, 2011 11:29 pm
by deepthought
the AI code only appears to include AI for the zombie and cultist. what i really want to find is map specifications