Blood sound distance problem.
Posted: Thu Jun 09, 2005 12:13 am
I've noticed a strange effect in Blood (after getting it working with BuildXP techniques) where the sound varies greatly depending on the distance I am away from the source. This means I could have an extremely loud pitchfork impact sound and enemy dying while not even hearing a monk shooting at me in the same room, I often don't even hear the monks talking, and at most it's usually very faint until I walk up close.
Is there any way to fix this problem?
Is there any way to fix this problem?