Network Game Not Working in Blood

Discussion about using or improving the BuildXP guide.

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zeroth404
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Network Game Not Working in Blood

Post by zeroth404 » Mon Nov 06, 2006 12:28 am

Blood.

Configured everything as per the guide. Game quits when I start a Network Game through Setup.exe....

ideas?
Last edited by zeroth404 on Tue Nov 07, 2006 9:48 pm, edited 1 time in total.

zeroth404
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Post by zeroth404 » Tue Nov 07, 2006 3:13 am

anyone? :-(

Althendar
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Location: Inside my computer trying to get Blood to work

Post by Althendar » Tue Nov 07, 2006 9:25 pm

SW,Duke,or Blood???

zeroth404
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Post by zeroth404 » Tue Nov 07, 2006 9:48 pm

LOL, sorry! Blood.

Althendar
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Location: Inside my computer trying to get Blood to work

Post by Althendar » Wed Nov 08, 2006 9:43 pm

Yeah sorry blood is not my forte....*whispers* For some reason blood doesnt like me...I am more of a duke person

zeroth404
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Post by zeroth404 » Thu Nov 09, 2006 5:16 pm

anyoen else?

ddraig

Post by ddraig » Fri Nov 10, 2006 7:59 pm

I take it you have the ipx protocol installed? if not, do that.
Make sure you create a vlp shortcut like you did to blood.exe, but to setup.exe with 'enable low level network support' clicked in the shortcut properties. Start a network game this way on both configured computers on the LAN and you should be set.

zeroth404
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Post by zeroth404 » Sat Nov 11, 2006 12:05 am

ddraig wrote:I take it you have the ipx protocol installed? if not, do that.
Make sure you create a vlp shortcut like you did to blood.exe, but to setup.exe with 'enable low level network support' clicked in the shortcut properties. Start a network game this way on both configured computers on the LAN and you should be set.
IPX protocol installed.
both VLP files have the correct stuff in them, including network support.
Commit.dat LAUNCHNAME set to blood.vlp.
Still no go.

zeroth404
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Post by zeroth404 » Mon Nov 13, 2006 2:22 am

someone has to have had tihs before .... ??

ddraig

Post by ddraig » Thu Nov 23, 2006 5:50 am

make sure you have Commit.exe v1.4, instead of the version which comes with blood. This comes with shadowgrounds or another build game. a google or torrent search should do the trick :wink:

zeroth404
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Post by zeroth404 » Mon Nov 27, 2006 3:05 pm

I have the latest commit, from the link in the guide.

Sidious

multiplayer on blood/duke/sw

Post by Sidious » Sun Dec 03, 2006 10:54 pm

Enter network connections in the control panel. right click on the connection u are using on ur network and select properties. find the nwlink ipx/spx protocol. change the internal network number to "00000000". now ur good to go...

zeroth404
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Re: multiplayer on blood/duke/sw

Post by zeroth404 » Wed Dec 06, 2006 2:37 am

Sidious wrote:Enter network connections in the control panel. right click on the connection u are using on ur network and select properties. find the nwlink ipx/spx protocol. change the internal network number to "00000000". now ur good to go...
did as you said.... still doesn't work

Sidious

multiplayer in XP with Blood

Post by Sidious » Wed Dec 06, 2006 4:13 am

what kind of error/what happens when ur lauching a multiplayer game? does it just quit?
run it from the command prompt(cmd.exe) and see what it says.


anyway here's the list on how to make blood work in xp. Look through it, and check that u have done all of this:

1.install blood
2. install vdmsound 2.10
3. install VDMSound LaunchPad Shell Extension v1.0.1.1
4. go here: http://postmortem.edgegaming.com/?page=mm_files
download this patch:
r0011.exe - Updates Blood (Registered) from 1.00 to 1.11.(install it)
5. get the soundblaster fix patch: http://buildxp.deathmask.net/files/bloodsblivefix.zip(install it)
6. get nolfb.exe, place it in the blood folder
7. get cli2nop, run it.
8.go here: http://postmortem.edgegaming.com/forums ... .php?t=480
do these steps to run blood perfectly in windows xp.

9. the network part:
a)
get commit.exe version 1.4
b)
commit.dat : launchname = blood.EXE
it doesnt have to be blood.vlp. dont worry about this. just make a new vlp file, and make it point to commit.exe. or u can create a new vlp file, and make it point to setup.exe(the first option is the most practial one i think).be sure that this vlp file enables low level network support.
c)
set internal network number to "00000000" - 8 zeros. keep in mind that this number might change upon reboot. i can't tell for sure, but it seems that if not all of the computers are set up with this net. number, network play won't be possible.

if you feel u have done all this, my suggestion is: do it 1 more time. this should work!

zeroth404
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Post by zeroth404 » Thu Dec 07, 2006 12:20 am

works now...

just had to add a vlp file for commit.exe.

I also made entry in commit.dat as "blood.exe" instead of "blood.vlp", but I'm not sure if this made any difference. I don't have another computer to test it with right now, but it's at least waiting for other players.

also, "internal network number" in IPX properties reset itself after reboot, and I'm not even sure it makes a difference; will try setting it to 00000000 if I have problems.

thank you all!

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