Page 2 of 2

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Fri Aug 28, 2009 5:33 am
by vOid
Here are some methods that don't use dukeconnector.


http://forums.transfusion-game.com/viewtopic.php?t=1149

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Fri Aug 28, 2009 10:40 am
by Guest
We have tried that without luck. When a Network game is run from Blood, and we're both connected to server (IPX startserver/connect (hamachi ip) [DOSBOx shows she is connected, did ping and status]... Blood just mentions how its trying to find 2 players and keeps going .............................

I've read around, opened ports, specified different ports, just no luck. That's why I tried Dukcon.

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Fri Sep 11, 2009 5:41 am
by bsaac
Phait wrote:Hey guys, I've been trying the Dukconnector method. So seems straightforward enough, setup the Blood and DOSBox directories in settings but when I start the game in server it says "Couldn't find dosbox.conf. Please set it first" :?:

You don't need to use Dukconnector anymore, DosBox and emulate an IPX network.

Go to the Dosbox website and search for IPX and you should find step by step instructions on how to do it, it's pretty easy and save heaps of mucking around.

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Fri Sep 11, 2009 9:05 pm
by Guest
I'm sorry but we have tried that and no luck. It just says for both of us, looking for players, and keeps goin ..............................

Ports are open, etc. Blah blah. I even messed around with serial emulation, no dice.

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Sun Oct 04, 2009 9:35 pm
by NY00123
Hey everybody,

It should now be possible to play Blood online in a way similar to Dukonnector, just with another multi-player front-end known as YANG.
Originally started by me, with Blood support added by someone known on-line as Turrican.

Screenshots: http://ny.duke4.net/scrshots.html
Download: [url]http:/ny.duke4.net/files.html[/url]

Basically, YANG (or Yet Another Netplay Guider) is a multiplayer front-end, where you can join chat rooms, and also start a chat room in certain conditions. The one who starts can, when everybody is ready, launch a game.
YANG has supported Duke Nukem 3D and Shadow Warrior since the beginning. Now it also supports Blood, as said before. Like Dukonnector, it takes advantage of DOSBox for DOS games.
One important thing to mention about YANG, is that it has been cross-platform from the beginning: Available as Windows and Linux executables, and now also as a Mac OS X application bundle supplied by Turrican, with earlier work done mostly by Dopefish7590, and also rhoenie for hosting.

BTW, there's already a post about YANG here: http://forums.deathmask.net/viewtopic.php?f=1&t=889

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Sun Oct 04, 2009 10:12 pm
by vOid
Nice work. :D

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Thu Jan 21, 2010 10:17 am
by slavemonkey001
i cant get \ to work in DosBox i have tryed to add the key and save but nothing i keep geting [ or ] but no backslash

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Fri Jul 30, 2010 3:46 pm
by Replica
Hi,

We are pleased to announce a new release of YANG that was released.
The following fixes and features have been done by Turrican below.

20/05/2010
YANG v0.84 has been released, with the following updates:

* Added support for bMouse which greatly improves the mouselook in the DOS Build Engine games : download and extract it in its own directory, then enable it and specify its location in the new YANG's option, located in the source ports dialog, under the DOSBox tab.
Also, don't forget to change the "Controller Type" to "Keyboard and External", using the "SETUP.EXE" program of all the DOS games you are going to use with bMouse on YANG.

* Fixed a problem where a CD-ROM would not mount in YANG, if you are using a DOSBox base configuration file in YANG, which was already mounting something with the drive letter "D".

Note that it has only been discovered after YANG v0.83 has been released, that since YANG v0.82, the Windows 9x support was broken (because of Unicode), and that there was a problem with the "GeoIP.dat" file when the Linux DEB packages are used.

These problems could have already been fixed for the YANG v0.83 release if we were aware about them in time. So now we'd let you report to Replica's (email) any problem you may encounter with YANG as soon as possible.

A link to download YANG is available here http://www.multi-players-zone.com/yang

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Wed Feb 09, 2011 9:07 pm
by mfc
Please please read, i have tried and tried to download Blood for ages and tried all what people have said. Now i have found the perfect Blood download for vista and windows 7. Its free and easy, no need for patches or change any settings. Just download, install and enjoy. For info on where to get "blood" email me p_deane@sky.com and i will promptly reply with all details

Re: HOW TO PLAY BLOOD ON XP/VISTA - MULTIPLAYER

Posted: Sat Apr 23, 2011 5:42 am
by Replica
YANG v0.90 has been released today :


The most interesting change done for the Blood players, is the "Cryptic Passage" add-on support for the "Blood" game, which works with the original edition of the "Cryptic Passage" add-on installed on the "Registered" and "Plasma Pak" editions of "Blood", but also with the "Cryptic Passage" add-on bundled with the "One Unit Whole Blood" edition too : the new "Use the Cryptic Passage add-on" option in both the Single-Player and Multiplayer dialogs will be enabled/available if the "CRYPTIC.EXE" executable file is found in your "Blood" directory.

Note that when the new "Use the Cryptic Passage add-on" option is selected, the built-in "Original map" list is updated/replaced with the "Cryptic Passage" add-on's map names.

Also, both the Single-Player and Multiplayer dialogs have been rewritten : now, there will be a tab for each of the main games supported by YANG (a tab will only appear if you have selected at least one source port for this main game), allowing to only display the relevant options for each of the main games, and also, now each of the settings/options will be saved separately between each of the main games.

Another major change is the added support for any DOS game (by using DOSBox) : you can create custom DOS game profiles, in the new "Custom DOS games" tab, located in the menu "Settings -> Source ports" dialog.


This is just a summary of the main changes done for this new YANG version : for much more informations, be sure to also read the full changelog on the main YANG web site @ http://yang-online.com


Finally, here are a few notes about the new "Packet mode" selector added for the "Blood" game :


Well, if it's true that there's no network performance problem at 2 players, when playing with the Build Engine games on Internet, using DOSBox, it's however not the case anymore at 3 or more players, which usually results in much more latency.

The main reason is that these games are designed in a way where every players are sending and receiving packets directly from and to every other players, whereas DOSBox is designed to work in Server/Client mode, meaning that there's no direct link between the 'client players'.

As a result, when playing with the Build Engine games on Internet at 3 or more players, using DOSBox, since there's no direct link between the 'client players', this means that the packets sent and received between the 'client players' will have to take a longer path, going through the 'server player', which results in a higher network latency between these 'client players', leading to a higher network latency for every players then, since the other direct links between the 'server player' and the 'client players' which could be faster, will have to 'wait' to keep the game in sync.

However, with the "Blood" game, there's a special feature/option that no other Build Engine game has, being the ability to choose between a 'broadcast packet mode' or a 'master/slave packet mode'.

By default in "Blood", for <5 players, the 'broadcast packet mode' is automatically used, and for >4 players, the 'master/slave packet mode' is automatically used.

So, if this 'master/slave packet mode' in "Blood" results in the packets not being sent and received between every players, but only between the 'slave players' and the 'master player', then this would be exactly what's needed for playing "Blood" on Internet, using DOSBox, with the lowest latency possible when at 3 or more players.

Unfortunatelly, the problem is that there's no way to specify which player is the 'master player' (blue color player/first slot in the fragbar), which seems to have always been automatically determined in every Build Engine games, by the computer's speed, and maybe other factors too.

And with DOSBox, it's even worse for some reason, because the 'server player' (hosting player) is _never_ the 'master player' (blue color player/first slot in the fragbar), whatever the computer you use to host the game.

Now, despite this problem, I've still decided to implement in YANG, an option to allow forcing the 'broadcast packet mode' or the 'master/slave packet mode', so that you can experiment with it : what you'll notice when in 'master/slave packet mode', is that when the 'master player' (blue color player/first slot in the fragbar) exits the game, it results in the game automatically closing on every other players' side too.

So, what I'm asking, is some help to possibly find a way to make it so that when playing "Blood" with DOSBox, we can force the 'master player' (blue color player/first slot in the fragbar) to be the one hosting the game ('server player') : if you've got a solution, you can contact the YANG team or talk about it on this forum.