Blood Alpha Has Source code?????
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Blood Alpha Has Source code?????
anybody else noticed that when u unpack the blood alpha there is a bsource.zip file there... i looked in the zip and looks lige its an alpha sorce code... maybe the final i don't know but its password protected...
Could this be what all we gamers have craved for so long????
hope i can guess the code... to open it and see....
oh and a picture inclded of the zips content so you can see im not lying...
Could this be what all we gamers have craved for so long????
hope i can guess the code... to open it and see....
oh and a picture inclded of the zips content so you can see im not lying...
- Lord Molder
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The beta (if thats isn't what you're talking about) also has the source code. However, it differs enough from the final version of blood that it would need a good deal of work before something as complex or useful as a source port could be made from it.
"The man in black fled across the desert, and the gunslinger followed."
I downloaded the alpha and beta version. The beta is simply a demo showing the first levels like the shareware version.
But the alpha version is much more interesting, because there the game is in an early state (and you can shoot fireballs with the pitchfork^^).
There are some sourcecode files, too, but it seems more than half of the source files are missing. That means, under no circumstances can THESE sources be used to make a port of Blood.
But I would like to know where this alpha version comes from. It seems like somebody just deleted some of the source files... if we could find another version of this file where the files are complete we were at least one step ahead... but a short search with FTP searching tools got nothing, too bad...
We should get the arj files (http://www.deathmask.net/files/alpha/blooda.txt) which were recompiled and then uploaded to deathmask... perhaps they are in a better "shape"^^
I'm going to ask Willis about that...
But the alpha version is much more interesting, because there the game is in an early state (and you can shoot fireballs with the pitchfork^^).
There are some sourcecode files, too, but it seems more than half of the source files are missing. That means, under no circumstances can THESE sources be used to make a port of Blood.
But I would like to know where this alpha version comes from. It seems like somebody just deleted some of the source files... if we could find another version of this file where the files are complete we were at least one step ahead... but a short search with FTP searching tools got nothing, too bad...
We should get the arj files (http://www.deathmask.net/files/alpha/blooda.txt) which were recompiled and then uploaded to deathmask... perhaps they are in a better "shape"^^
I'm going to ask Willis about that...
Okay, he answered me and said in the first place that the use of these sources would be illegal (but they aren't complete -they are useless- so it doesn't matter...).
Then the story how this sourcecode came into the file:
I'm going to play Blood normal again, as it I got it working just a few days ago
Then the story how this sourcecode came into the file:
So again, there is still no way of getting the source code. It's a pity^^The story of how it came to be is that Monolith (or probably then Q
Studios) had sent a machine to their local pc shop to be repaired, and
one of the workers there spotted this and made a copy. Pretty simple
story, it came from a pc that evidently had problems, so its no surprise
that it is in ways incomplete.
I'm going to play Blood normal again, as it I got it working just a few days ago
Last bumped by Anonymous on Wed Feb 24, 2010 12:54 pm.